Showing posts with label cinema. Show all posts
Showing posts with label cinema. Show all posts

Monday, May 30, 2016

Day 289: Motion[less] Pictures



Larry Gottheim’s film Fog Line (1970) begins with a still shot of a landscape covered in dense fog. All that can be seen through the fog are the outlines of a few trees intersected by four high-tension wires. The setting is subtly beautiful, and the complete lack of sound creates a space for meditation. Minutes pass. Apart from some slight shaking, the camera does not move, nor do any elements within the mise-en-scène. The trees and telephone wires become easier to make out as the fog lifts, although the fog’s retreat is so gradual that its movement is not perceived by the viewer. After eleven minutes of the same motionless shot, the film abruptly ends. During my first viewing of Fog Line, I found the film simultaneously boring and absorbing. I was bored because, on a superficial level, nothing happened. Yet I was fascinated because I had never encountered a film like this before. It was so still, so uneventful, I felt like I was staring at a photograph or a painting for several minutes rather than watching a movie.

When I watched Fog Line a second time, I realized that there was actually more movement than I had initially registered. At one point, several minutes into the film, barely visible grainy shadows (in actuality, horses) slowly wander from one side of the landscape to the other. (Gottheim had intentionally selected this location for his film because of the horses that regularly moved through it.) At another point a small, almost indiscernible, bird quickly flies above the wires. Like most viewers, I had missed these developments in my first careful viewing; it was as if the prolonged inertia had tricked my mind into thinking I was looking at a still. I was unable to easily detect the minimal motion within the shot since, after the first few minutes of stasis, I was no longer expecting movement of any kind. Scott MacDonald describes the spectatorial experience engendered by Fog Line cogently: “For a few moments at the beginning of the film, viewers cannot be sure that the image they’re looking at is a motion picture. Indeed, it is only once the fog has thinned enough for an identification of the image to be possible that we can recognize that something other than the movie projector—the fog itself—is moving.”

While Fog Line is a remarkable and unique cinematic experience, it is not without predecessors, nor is it without successors. In fact, it places itself in a rich and variegated tradition that I will call the cinema of stasis. Static films offer radical challenges to conventional conceptions of cinema, since they are ostensibly motion pictures without motion. In most films an impression of movement is provided either by the motion of the camera or the motion of elements within the mise-en-scène—usually both. In contrast, static films generally feature no camera movement and little or no movement within the frame. Instead, these films foreground stasis and consequently blur the lines between traditional visual art and motion pictures.

It should be noted that the term movement is polysemous and is sometimes used in a broader sense than what I have in mind here. Gilles Deleuze, for example, suggests that movement can be achieved in film not only through the motion of the camera or elements in the frame but also through montage, which he claims “allows the achievement of a pure mobility extracted from the movements of characters.” Along similar lines, Christian Metz claims that a filmic transition between one image and another—“even if each image is still”—constitutes an “ideal” movement. As the Oxford English Dictionary indicates, movement can refer to “a change of place or position,” and by this definition any cinematic montage (even a montage of still shots) constitutes movement. But movement can also designate “the action or process of moving,” and it is this more specific definition that I have in mind. In other words a film that engages in montage can still be considered a static film for my purposes, so long as the elements within the frame are static (as in, say, Chris Marker’s La jetée [1962]). For while the spectator’s point of view is shifting “in place or position,” no “action or process of moving” is directly observed; in cases like these the movement itself takes place off-camera, and the dominant impression is one of stasis.

The tradition of static cinema arguably starts in 1930 with Walter Ruttmann’s Weekend (Wochenende) (1930). The film features a rich, evocative sound track of voices, clocks, alarms, and other “found” sounds, but the screen remains blank and motionless for the work’s entire eleven-minute duration. At first, Weekend seemed like little more than a curio, an idiosyncratic experiment designed to test the limits of cinematic expression. But a similar kind of cinematic stasis began to appear again in 1950s France with Situationist films like Gil Wolman’s L’anticoncept (The Anticoncept) (1951) and Guy Debord’s Hurlements en faveur de Sade (Howls for Sade) (1952), both of which traffic in immobile visual fields stripped of any imagery. By the 1960s the floodgates had opened. This was an era in which the boundaries separating various media were being challenged more than ever before, and this was reflected in a series of provocative and influential static films such as Marker’s La jetée, Andy Warhol’s Empire (1964), and Michael Snow’s Wavelength (1967). These pioneering works would, in subsequent decades, inspire a number of filmmakers, including Hollis Frampton, Larry Gottheim, and Derek Jarman, to continue exploring the aesthetics of stillness.

Although individual static films have been the subject of scholarly attention, the cinema of stasis as a modality has not yet been adequately theorized. I want to remedy this by analyzing several subsets of static cinema—the furniture film, the protracted film, the textual film, and the monochrome film—drawing attention to the diversity and multivalence of cinematic stasis. I also want to attempt to answer several questions that are intrinsically posed by static films: Why take a medium uniquely positioned to create the illusion of movement and use it to create a quasi-photographic stasis? What forms of spectatorship are appropriate in approaching these works? And finally, what are the implications of these experiments for the ontology of film?

~~Motion[less] Pictures: The Cinema of Stasis -by- Justin Remes

Sunday, September 27, 2015

Day 44 : Representing Political Regimes in the Shrek Trilogy -Aurélie Lacassagne

The trilogy Shrek has been among the most successful animated movies at the box office in the history of cinema. DreamWorks, the production company, decided to make the green ogre a worldwide cultural product, by designing hundreds of products related to the monster. The profits of the franchise are estimated at 1.4 billion dollars (“Interview,” 2007). Just the first movie, Shrek, made a total box office of 479.2 million dollars (Hopkins, 2004: p. 33). This fact could clearly lead to insights pertaining to the political economy of film. This chapter, however, will focus on the narratives of the movies. We are interested in these narratives (in our case visual representations) and their interplay with power politics, especially race and gender conflicts. Insofar as movies constitute partly social reality, how can we interpret these visual texts? Our contention is that popular culture, including children’s movies, constitutes and represents the social world. Therefore, proposing an interpretation of these movies as texts also offers an interpretation and a representation of the world. Children (and in our case adults also) are more than just socialized by movies; the films as texts directly affect their representation of the world and participate in the constitution of the social world. As the early writers on cultural studies, such as Hall (1997), showed, popular culture is a site of struggles between the hegemonic discourse and resistance to it. The immanent divisions of our capitalist societies (in terms of class, race, and gender) are, at the same time, produced, reproduced, and contested through popular culture.
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The narratives being very rich, we will focus on representations of political regimes. Indeed, the movie series depicts a number of regime types: a liberal capitalist democracy, in the form of Far Far Away; totalitarianism as instantiated in the Kingdom of Farquaad; and finally, an individualist anarchist space— Shrek’s swamp. All of these regimes are disrupted by rebellions led by groups excluded from the established social order. The three political regimes identified are all territorially based. The space is segregated into an inside and an outside. This spatial segregation is associated with a social segregation. In international relations literature, Andrew Linklater (1990) speaks about this “tension” between “men” and “citizens.” Citizens of a particular spatially defined political community are entitled to specific rights, while outsiders are deprived of those very rights. But even within the community of citizens, appears the logic of “established” and “outsiders,” to speak in Eliasian terms (Elias and Scotson, 1994). This logic often relies upon exclusion based on perceptions of gender, race, class, ethnicity, and bodies. This chapter explores how these logics of exclusion are constructed. It is divided into three sections, each describing a particular political regime.

Individual Anarchism

The first few scenes of the first movie, Shrek, open with the ogre living by himself in his swamp. The space is clearly delimited by the “décor” of the swamp; but the ogre goes further and territorially marks his space with signs to signify to the others that this territory belongs to him and that no one can trespass. Two images can come to one’s mind while watching this scene. First, the absence of authority: Shrek lives alone in his swamp and he is the sole master of his life. It refers to individualist anarchism. Second, for anyone familiar with French literature and political philosophy, Shrek evokes images of the myth of le bon sauvage (the noble savage) depicted by Montaigne (1595/1960) in his Essays and Rousseau (1754/1983) in his Discourse on the Origin of Inequality Among Men.

Individualist anarchism encompasses various conceptions. It is not the point here to refer to a particular conception of this philosophy but to make the point that, Shrek living in his swamp matches with the spirit of individualist anarchism. There is no state, no society. Nothing seems to prevent Shrek from fulfilling his self-interest. Shrek also appears very reluctant to engage in any form of social relations. One can say that he is an egoist. He represents more the tradition of Max Stirner than William Godwin. Shrek looks fully in control of himself—of his mind and body. Even if one can see a sort of melancholia, he seems satisfied and happy, enjoying the calm of his swamp and the easiness of his life. He eats whatever he finds around him and has arranged his shelter to his taste. He does not appear to have intellectual or spiritual concerns. As long as he can live alone in his swamp, he fully accepts the body he has; his physical appearance becomes an issue only when he enters into social transactions. These control and acceptance of his body are two key elements for the story itself as well as for his portrayal as an egoistic individualist anarchist.

~~Investigating Shrek- Power, Identity, and Ideology -eds.- Aurélie Lacassagne, Tim Nieguth, and François Dépelteau